The Hyperdrive Console : Aesthetics and Interaction
I worked with Chacha on the aesthetics of the hyperdrive centerpiece first. We began our study focusing on the height at which a young 5Wits user would be able to both solve the puzzle and push in the cylinder puzzle. From there, we decided on a diameter of 7" for the cylinder that would be small enough for users with small hands to actuate. These measurements allowed us to decide on a size for the larger hyperdrive unit.
Once all the physical dimensions of the hyperdrive console were decided, it was time for me to create a digital image of the final product. Since the multiple geometry of the console could have been difficult to decided the easiest way to do this would be to create a model of the hyperdrive in CAD and import an image of that into a drawing program. I used Solidworks and Adobe Photoshop to accomplish this.
I tried to incorporate the multiple modes of the cylinder puzzles into the drawing. Some of the cylinders in the image have already been pushed in, while others are waiting to be solved. A user is trying to solve the puzzle on the red cylinder. The central tower shows that 2 cylinders have been solved and pushed into their portals. It is requesting that a solved yellow cylinder (not shown) be pushed into its portal.
To give a better sense of what the puzzle cylinder would look like, I wrapped my puzzle image from the sketch model around a cylinder I created in Rhino. The puzzle is shown in an unsolved state and will be solved when all the lines connect across the cylinder.
To better convey the experience my team wanted to achieve for the hyperdrive puzzle, i created another team storyboard.