The Hyperdrive

Concept Implementation

Jessica Artiles / Chacha Durazo / Clay Gimenez / Austin Gutierrez / Steven Sullivan

Welcome to UNC’s Concept Implementation webpage!

For our final deliverable for our 2.744 Product Design class, we decided to create an interactive puzzle in the form of a Hyperdrive. Our goal was to create something that could scale in difficulty, be reset quickly, and invited the user to touch and interact with it.

The premise is that the user will walk into a room and see a large octagonal table with a large central cylinder dimly glowing. From the octagonal table, 8 cylinders (as pictured below) will eject from the table. These cylinders won’t be removable however they will be lit and require the user to twist the smaller sections of the cylinder to align the illuminated “fuel paths.” These will twist and when properly aligned, they will light up. Once the whole cylinder is aligned, it will turn a certain color. When the central large cylinder glows that color, the user will need to insert their cylinder. To increase difficulty, order and timing could be changed. To have a quick reset time at least two possible solutions should be created and just alternate which path is live. This way the cylinders eject and they won’t be in the solved position already. Check out the User Experience page to better understand the game play.

This is our hyperdrive in the solved position. Read more about the User Experience to understand the puzzle more!

Here is how we envision our final product: 8 smaller cylinders (or however many is wanted to encourage multiple users) and a large central cylinder.

Now check out Austin trying out the hyperdrive!