Crafting a compelling 5Wits experience
The scenario presented in our storyboard is that the user is on a spaceship that comes under enemy fire, which causes their hyperdrive to break. The users would enter a room with the “hyperdrive console “ in the center. A “powering down” sound would play upon entering, and a pneumatic whoosh would sound as all eight “power cores”of the hyperdrive would slowly exit the center console. An announcement from the PA system or other outside cue from the walls would indicate to the users that it is their job the fix the hyperdrive.
The users would approach the center console and try to figure out how to solve the hyperdrive puzzle. Our puzzle is a series of intercrossing paths that represent “power lines” or “fuel lines” that we hope the user will notice are out of alignment.
The user would rotate each segment of the power core until it is in the correct position, which will be denoted by the placement of lights on stationary rings in between each section of the cylinder. When each cylinder is lined up correctly, a “powering up” sound will play to give the users feedback that they are solving the puzzle.
Once all the segments are aligned, the user would would notice the hyperdrive is not yet fixed, and pushing the power core would cause it to reenter the console. Flashing lights atop the center console would alternate between different colors. A savvy 5Wits user would realize these colors correspond to the colors on different cylinders.
The users would interact and encourage each other to push in the cylinders at the correct time so that the blue cylinder would be pushed in when the light on the center console was blue, the green cylinder when the light is green, and so on.
The center console and cylinder design is was designed so that the cylinders would not be too large for the users to manipulate and so that any user could use the cylinders as long as they were at least four feet tall.